Human,by design.
A POINT OF VIEW.
I SEE YOU.

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00 — A point of viewSeattle · 18 years

I make complex, consequential tools easier to use.

  • 4x first designer
  • from rockets to robots
  • problem solving that unlocks revenue

Financial intelligenceAerospace manufacturingLaboratory workflowsIT operations

01 — Selected workFour cases · 2015–2025

05 · Hazel Miller Foundation · 2026 — A paper grant application became an online system: a verified grants database, a giving dashboard and a board voting portal. Case study available on request.

Through Teveyo · one month
02 — ApproachHow I work

Design for the job, not the demo.

01

Find the question that's stalling the deal.

Every case here started with a business problem, not a screen. Pathfinder began as the question sales couldn't answer in a demo. Nonconformance tracking began as the contract Manufacturo couldn't sign.

02

Make the data's structure self-evident.

Cards photograph well; analysts need tables. I'll defend the dense, sortable, verifiable version, and put the identifiers people open a page to check above the fold.

03

Let the record build itself.

The quality engineer needs to move fast; the auditor needs a complete record. Design the documentation as a byproduct of the work and both get what they need — then the pattern spreads, into the flagship app, into the core product.

03 — ExperimentsBuilt with AI, after hours

Working software, not pictures of it.

Side projects built end to end with AI tools. They keep me fluent in what's now possible, and let me design with the real thing in hand.

  • BreatheA customizable box-breathing trainer.Realtime, feedback-driven iteration
  • Apex RacerA multiplayer racing game with high-score tracking.Database-driven multiplayer, realtime inputs
  • Ball Collision ArenaColliding balls spawn more balls; speed, color and shading controls.WebGL-optimized graphics
  • Bam Bam Boxing!Rock 'em sock 'em boxing with customizable fighters.File upload, custom audio, realtime multiplayer
  • Word ReaderSight-word practice with a reward animation for every success.Gamified learning
  • Monster Truck MayhemA monster-truck game designed by a kid.Teaching kids to build with AI
  • Pitfall Learning AdventureFlash-card practice where every right answer clears an obstacle.Asset management
  • NOC Time MachineA network operations center that travels through time.Just for fun · image generation
04 — AboutBrian C. Reyes

18 years of enterprise software. The first designer at four companies. Five patents. Based in Seattle, working with the people who know the domain best.

Role
Lead Product Designer
Based
Seattle
Experience
18 years
First designer at
Blue Origin · WireScreen · PitchBook · Opentrons PRL
Domains
Financial intelligence · Aerospace manufacturing · Laboratory workflows · IT operations
Résumé
Download the PDF
05 — ContactEmail or LinkedIn

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